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Move Over Fake News – How AI Technology Has Created The Fake Celebrity

Graphics technology giant NVIDIA have developed an artificial intelligence tool to generate high resolution fake celebrities by mashing up the images of hundreds of existing celebs. Now although this makes an interesting case study - the implications for generated photorealism are large.

Generative adversarial networks (GANs) are artificial intelligence algorithms used in unsupervised machine learning. Research in this area has been carried out for several years:

Typically, a GAN consists of two networks: generator and discriminator (aka critic). The generator produces a sample, e.g., an image, from a latent code, and the distribution of these images should ideally be indistinguishable from the training distribution. Since it is generally infeasible to engineer a function that tells whether that is the case, a discriminator network is trained to do the assessment, and since networks are differentiable, we also get a gradient we can use to steer both networks to the right direction.

Fake Celeb | Disruptive

The research paper concluded,

While the quality of our results is generally high compared to earlier work on GANs, and the training is stable in large resolutions, there is a long way to true photorealism. Semantic sensibility and understanding dataset-dependent constraints, such as certain objects being straight rather than curved, leaves a lot to be desired. There is also room for improvement in the micro-structure of the images. That said, we feel that convincing realism may now be within reach, especially in CELEBA-HQ.

Reference:

Karras, Aila, Laine and Lehtinen (2017). Progressive Growing of GANs for Improved Quality, Stability, and Variation. Under Review. Available online: http://research.nvidia.com/sites/default/files/pubs/2017-10_Progressive-Growing-of//karras2017gan-paper.pdf

Originally Broadcast: 3rd October 2017

Graphics technology giant NVIDIA have developed an artificial intelligence tool to generate high resolution “fake celebrities” by mashing up the images of hundreds of existing celebs. Now although this makes an interesting case study – the implications for generated photorealism are large.

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